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HCI
2007
13 years 9 months ago
Gaze as a Supplementary Modality for Interacting with Ambient Intelligence Environments
We present our current research on the implementation of gaze as an efficient and usable pointing modality supplementary to speech, for interacting with augmented objects in our da...
Daniel Gepner, Jérôme Simonin, No&eum...
WSC
2008
13 years 10 months ago
Simulation-based verification of lean improvement for emergency room process
One of the key challenges to health care access in Canadian hospitals is growing overcrowding of the Emergency Departments (EDs), leading to the medical personnel overload, and th...
Nancy Khurma, Gheorghe M. Bacioiu, Zbigniew J. Pas...
MHCI
2009
Springer
14 years 3 months ago
Improving the accessibility of NFC/RFID-based mobile interaction through learnability and guidance
NFC and RFID technologies have found their way into current mobile phones and research has presented a variety of applications using NFC/RFID tags for interaction between physical...
Gregor Broll, Susanne Keck, Paul Holleis, Andreas ...
BCSHCI
2007
13 years 10 months ago
How effective is it to design by voice?
Previous studies on usability of crowded graphical interfaces that are full of widgets like menus, buttons, palette-tools etc, have shown evidence that they create a fertile envir...
Mohammad M. Alsuraihi, Dimitris I. Rigas
SOCIALCOM
2010
13 years 6 months ago
Assessing the Value of Contributions in Tagging Systems
-- Assessing the value of individual users' contributions in peer-production systems is paramount to the design of mechanisms that support collaboration and improve users'...
Elizeu Santos-Neto, Flavio Figueiredo, Jussara M. ...