This paper introduces a new method for surface reconstruction from multiple calibrated images. The primary contribution of this work is the notion of local prior to combine the ï¬...
Abstract— This paper describes a feasibility study for a selfcontained, wearable full-body motion capture system based on time-of-flight measurements that provide absolute dista...
Christopher Einsmann, Meghan Quirk, Ben Muzal, Bha...
This paper presents a flexible, scalable framework for interactive hands-on shape design in a haptic, stereoscopic virtual environment. The framework is founded upon the concept ...
In multi-user virtual environments real-world people interact via digital avatars. In order to make the step from the real world onto the virtual stage convincing the digital equi...
Naveed Ahmed, Edilson de Aguiar, Christian Theobal...
Shock graphs have emerged as a powerful generic 2-D shape representation. However, most approaches typically assume that the silhouette has been correctly segmented. In this paper,...