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CSCL
2007
114views more  CSCL 2007»
13 years 9 months ago
Community-based learning: The core competency of residential, research-based universities
Traditionally, universities focus primarily on instructionist teaching. Such an understanding has been criticized from theoretical and practical points of view. We believe that so...
Gerhard Fischer, Markus Rohde, Volker Wulf
CHI
1998
ACM
14 years 2 months ago
The Progress Portfolio: Designing Reflective Tools for a Classroom Context
A great deal of effort has gone into developing open-ended inquiry activities for science education as well as complex computer tools for accessing scientific data to help student...
Ben Loh, Josh Radinsky, Eric Russell, Louis M. Gom...
FLAIRS
2006
13 years 11 months ago
Designing an AI Elective to Encourage Undergraduate Research
This paper describes the design and execution of a roboticsthemed AI elective at a small liberal arts institution. An important goal of the course is to spark and nurture students...
Zachary Dodds
JOT
2008
114views more  JOT 2008»
13 years 9 months ago
By students, for students: a production-quality multimedia library and its application to game-based teaching
The attractive idea of using game development for teaching programming can only meet student expectations and modern software engineering requirements if it uses advanced multimed...
Till G. Bay, Michela Pedroni, Bertrand Meyer
ADL
1998
Springer
189views Digital Library» more  ADL 1998»
14 years 2 months ago
Semantic Relations in a Medical Digital Library
ct In this paper, we describe the VesaliusTM Project, a multi-modal collection of anatomical resourcesunder development at Columbia University. 1 Our focus is on the need for navig...
Nina Wacholder, Celina Imielinska, Judith Klavans,...