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VR
2002
IEEE
132views Virtual Reality» more  VR 2002»
14 years 1 months ago
Perceptual Stability during Head Movement in Virtual Reality
Virtual reality displays introduce spatial distortions that are very hard to correct because of the difficulty of precisely modelling the camera from the nodal point of each eye. ...
P. M. Jaekl, Robert S. Allison, Laurence R. Harris...
CVPR
2005
IEEE
14 years 10 months ago
Dynamosaics: Video Mosaics with Non-Chronological Time
With the limited field of view of human vision, our perception of most scenes is built over time while our eyes are scanning the scene. In the case of static scenes this process c...
Alex Rav-Acha, Yael Pritch, Dani Lischinski, Shmue...
CHI
2006
ACM
14 years 8 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
CVPR
2009
IEEE
14 years 3 months ago
Optimal scanning for faster object detection
Recent years have seen the development of fast and accurate algorithms for detecting objects in images. However, as the size of the scene grows, so do the running-times of these a...
Nicholas J. Butko, Javier R. Movellan
ISORC
2000
IEEE
14 years 24 days ago
Architecture, Design Methodology, and Component-Based Tools for a Real-Time Inspection System
We describe a real-time, component-based system for an inspection application. We chose the inspection application and the accompanying task (or scenario) so that we might fully e...
John Albert Horst