Virtual reality displays introduce spatial distortions that are very hard to correct because of the difficulty of precisely modelling the camera from the nodal point of each eye. ...
P. M. Jaekl, Robert S. Allison, Laurence R. Harris...
With the limited field of view of human vision, our perception of most scenes is built over time while our eyes are scanning the scene. In the case of static scenes this process c...
Alex Rav-Acha, Yael Pritch, Dani Lischinski, Shmue...
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
Recent years have seen the development of fast and accurate algorithms for detecting objects in images. However, as the size of the scene grows, so do the running-times of these a...
We describe a real-time, component-based system for an inspection application. We chose the inspection application and the accompanying task (or scenario) so that we might fully e...