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ML
2006
ACM
113views Machine Learning» more  ML 2006»
13 years 9 months ago
Learning to bid in bridge
Bridge bidding is considered to be one of the most difficult problems for game-playing programs. It involves four agents rather than two, including a cooperative agent. In additio...
Asaf Amit, Shaul Markovitch
ICML
2003
IEEE
14 years 10 months ago
BL-WoLF: A Framework For Loss-Bounded Learnability In Zero-Sum Games
We present BL-WoLF, a framework for learnability in repeated zero-sum games where the cost of learning is measured by the losses the learning agent accrues (rather than the number...
Vincent Conitzer, Tuomas Sandholm
AI
2007
Springer
14 years 4 months ago
Competition and Coordination in Stochastic Games
Agent competition and coordination are two classical and most important tasks in multiagent systems. In recent years, there was a number of learning algorithms proposed to resolve ...
Andriy Burkov, Abdeslam Boularias, Brahim Chaib-dr...
MLG
2007
Springer
14 years 3 months ago
A Universal Kernel for Learning Regular Languages
We give a universal kernel that renders all the regular languages linearly separable. We are not able to compute this kernel efficiently and conjecture that it is intractable, but...
Leonid Kontorovich
ICASSP
2011
IEEE
13 years 1 months ago
Social norm and long-run learning in peer-to-peer networks
We start by formulating the resource sharing in peer-to-peer (P2P) networks as a random-matching gift-giving game, where self-interested peers aim at maximizing their own long-ter...
Yu Zhang, Mihaela van der Schaar