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AAAI
1996
13 years 11 months ago
Learning Models of Intelligent Agents
Agents that operate in a multi-agent system need an efficient strategy to handle their encounters with other agents involved. Searching for an optimal interactive strategy is a ha...
David Carmel, Shaul Markovitch
COLT
2003
Springer
14 years 3 months ago
On-Line Learning with Imperfect Monitoring
We study on-line play of repeated matrix games in which the observations of past actions of the other player and the obtained reward are partial and stochastic. We define the Part...
Shie Mannor, Nahum Shimkin
CIG
2005
IEEE
14 years 3 months ago
Case-Injection Improves Response Time for a Real-Time Strategy Game
We present a case-injected genetic algorithm player for Strike Ops, a real-time strategy game. Such strategy games are fundamentally resource allocation optimization problems and o...
Chris Miles, Sushil J. Louis
KI
2008
Springer
13 years 9 months ago
Learning by Observing: Case-Based Decision Making in Complex Strategy Games
Abstract. There is a growing research interest in the design of competitive and adaptive Game AI for complex computer strategy games. In this paper, we present a novel approach for...
Darko Obradovic, Armin Stahl
EWCBR
2008
Springer
13 years 11 months ago
Recognizing the Enemy: Combining Reinforcement Learning with Strategy Selection Using Case-Based Reasoning
This paper presents CBRetaliate, an agent that combines Case-Based Reasoning (CBR) and Reinforcement Learning (RL) algorithms. Unlike most previous work where RL is used to improve...
Bryan Auslander, Stephen Lee-Urban, Chad Hogg, H&e...