In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Perfor...
This paper describes how Quality of Service (QoS) enabled Overlay Multicast architectures using Peer-to-Peer (P2P) networks can enhance the experience of end-users in Networked Vi...
—Virtual machines offer unique advantages to the scientific computing community, such as Quality of Service(QoS) guarantee, performance isolation, easy resource management, and ...
Lizhe Wang, Gregor von Laszewski, Marcel Kunze, Ji...
Large scale distributed virtual environments (DVEs) have become a major trend in distributed applications, mainly due to the enormous popularity of multi-player online games in th...
We propose a fully-distributed peer-to-peer architecture to solve the scalability problem of Networked Virtual Environment in a simple and efficient manner. Our method exploits lo...