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VR
2003
IEEE
200views Virtual Reality» more  VR 2003»
14 years 1 months ago
The blue-c Distributed Scene Graph
In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Perfor...
Martin Näf, Edouard Lamboray, Oliver G. Staad...
ICPADS
2008
IEEE
14 years 2 months ago
Quality of Service for Peer-to-Peer Based Networked Virtual Environments
This paper describes how Quality of Service (QoS) enabled Overlay Multicast architectures using Peer-to-Peer (P2P) networks can enhance the experience of end-users in Networked Vi...
Marc Brogle, Dragan Milic, Torsten Braun
AINA
2010
IEEE
13 years 8 months ago
Schedule Distributed Virtual Machines in a Service Oriented Environment
—Virtual machines offer unique advantages to the scientific computing community, such as Quality of Service(QoS) guarantee, performance isolation, easy resource management, and ...
Lizhe Wang, Gregor von Laszewski, Marcel Kunze, Ji...
VR
2007
IEEE
179views Virtual Reality» more  VR 2007»
14 years 2 months ago
On the Characterization of Peer-To-Peer Distributed Virtual Environments
Large scale distributed virtual environments (DVEs) have become a major trend in distributed applications, mainly due to the enormous popularity of multi-player online games in th...
Silvia Rueda, Pedro Morillo, Juan M. Orduña...
NETGAMES
2004
ACM
14 years 1 months ago
Scalable peer-to-peer networked virtual environment
We propose a fully-distributed peer-to-peer architecture to solve the scalability problem of Networked Virtual Environment in a simple and efficient manner. Our method exploits lo...
Shun-Yun Hu, Guan-Ming Liao