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HICSS
2003
IEEE
129views Biometrics» more  HICSS 2003»
14 years 1 months ago
Peer-to-Peer Networks for Virtual Home Environments
This paper presents au approach to extend OSGi server based home networks with JXTA’s peer-topeer (PZP) technoIogy to a mzdti-server home environment connecting multiple private...
Chris Loeser, Wolfgang Müller 0003, Frank Ber...
CW
2004
IEEE
13 years 11 months ago
Peer-to-Peer Networked Field-type Virtual Environment by Using AtoZ
This paper aims to study how to gain the consistency of the state in a DVE (Distributed Virtual Environment) with lag, under the condition of peer-to-peer architecture. That is, w...
Tatsuhiro Yonekura, Yoshihiro Kawano, Dai Hanawa
ICNS
2008
IEEE
14 years 2 months ago
DiProNN: Distributed Programmable Network Node Architecture
The programmable network approach allows processing of passing user data in a network, which is highly suitable especially for multimedia streams processing. However, programming ...
Tomás Rebok
ICDCSW
2002
IEEE
14 years 26 days ago
Toward a Peer-to-Peer Shared Virtual Reality
— This paper envisions a shared virtual reality system that could handle millions of users and objets. The SOLIPSIS system does not rely on servers and is based on a network of p...
Joaquín Keller, Gwendal Simon
ICMCS
2006
IEEE
148views Multimedia» more  ICMCS 2006»
14 years 1 months ago
Hierarchical Load Testing Architecture using Large Scale Virtual Clients
In this work, we develop a hierarchical load testing architecture using large scale virtual clients to reduce the testing time and ensure the stability of the server for distribut...
Bum Lim, Jin Kim, Kwang Shim