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» DLoVe: Using Constraints to Allow Parallel Processing in Mul...
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2005
ACM
14 years 1 months ago
VSched: Mixing Batch And Interactive Virtual Machines Using Periodic Real-time Scheduling
We are developing Virtuoso, a system for distributed computing using virtual machines (VMs). Virtuoso must be able to mix batch and interactive VMs on the same physical hardware, ...
Bin Lin, Peter A. Dinda
EUROPAR
2009
Springer
14 years 2 days ago
Real-Time Issues in Live Migration of Virtual Machines
This paper addresses the issue of how to meet the strict timing constraints of (soft) real-time virtualized applications while the Virtual Machine (VM) hosting them is undergoing a...
Fabio Checconi, Tommaso Cucinotta, Manuel Stein
VR
2008
IEEE
233views Virtual Reality» more  VR 2008»
14 years 1 months ago
Advanced Multi-Frame Rate Rendering Techniques
Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the scene on one graphics card while the rest of the scene is rendered asynchronousl...
Jan P. Springer, Christopher Lux, Dirk Reiners, Be...
IPPS
2003
IEEE
14 years 22 days ago
Targeting Tiled Architectures in Design Exploration
Tiled architectures can provide a model for early estimation of global interconnect costs. A design exploration tool for reconfigurable architectures is currently under developmen...
Lilian Bossuet, Wayne Burleson, Guy Gogniat, Vikas...
CGF
2006
202views more  CGF 2006»
13 years 7 months ago
GPU-based Collision Detection for Deformable Parameterized Surfaces
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
Alexander Greß, Michael Guthe, Reinhard Klei...