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NETGAMES
2004
ACM
14 years 2 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
PLDI
2004
ACM
14 years 2 months ago
Region inference for an object-oriented language
Region-based memory management offers several important potential advantages over garbage collection, including real-time performance, better data locality, and more efficient us...
Wei-Ngan Chin, Florin Craciun, Shengchao Qin, Mart...
PLDI
2004
ACM
14 years 2 months ago
Kill-safe synchronization abstractions
e Synchronization Abstractions “Well, it just so happens that your friend here is only mostly dead. There’s a big difference between mostly dead and all dead.” – Miracle Ma...
Matthew Flatt, Robert Bruce Findler
SENSYS
2004
ACM
14 years 2 months ago
An analysis of a large scale habitat monitoring application
Habitat and environmental monitoring is a driving application for wireless sensor networks. We present an analysis of data from a second generation sensor networks deployed during...
Robert Szewczyk, Alan M. Mainwaring, Joseph Polast...
SENSYS
2004
ACM
14 years 2 months ago
Hardware design experiences in ZebraNet
The enormous potential for wireless sensor networks to make a positive impact on our society has spawned a great deal of research on the topic, and this research is now producing ...
Pei Zhang, Christopher M. Sadler, Stephen A. Lyon,...
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