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EUROPAR
2004
Springer
14 years 3 months ago
A Proxy Server-Network for Real-Time Computer Games
Abstract. Computer games played over the Internet have recently become an important class of distributed applications. In this paper we present a novel proxy server-network topolog...
Jens Müller 0004, Stefan Fischer, Sergei Gorl...
ISORC
1999
IEEE
14 years 2 months ago
Embedded Platforms for Distributed Real-Time Computing: Challenges and Results
Object-oriented techniques have been along the last decade one of the most useful programming paradigms. However, for distributed embedded systems the semantic gap between the obj...
José Rufino, Guilherme Arroz, Paulo Ver&iac...
PLDI
1994
ACM
14 years 2 months ago
The Program Structure Tree: Computing Control Regions in Linear Time
In this paper, we describe the program structure tree (PST), a hierarchical representation of program structure based on single entry single exit (SESE) regions of the control flo...
Richard Johnson, David Pearson, Keshav Pingali
DEBU
2010
108views more  DEBU 2010»
13 years 10 months ago
Real-Time Traffic Information Management using Stream Computing
With the widespread adoption of location tracking technologies like GPS, the domain of transportation information management has seen growing interest in the last few years. In th...
Alain Biem, Eric Bouillet, Hanhua Feng, Anand Rang...
ISCAPDCS
2004
13 years 11 months ago
Fractal Computation in Step with Real-Time Dance
This paper describes a collaboration among computer scientists, dancers, and musicians on a production entitled "Fibonacci and Phi." Thematically, the production explore...
Jennifer J. Burg, Tim Miller