In this paper we consider the problem of computing the expected hitting time to a vertex for random walks on graphs. We give a method for computing an upper bound on the expected ...
Time skewing and loop tiling has been known for a long time to be a highly beneficial acceleration technique for nested loops especially on bandwidth hungry multi-core processors...
Embedded systems must interact with their real-time environment in a timely and dependable fashion. Most embeddedsystems architectures and design processes consider “nonfunction...
This paper presents a more efficient way of computing single scattering effects in homogeneous participating media for real-time purposes than the currently popular ray-marching b...
Rapidly increasing quantities of multimedia and spoken content today demand fast and accurate retrieval approaches for convenient browsing. The spoken documents with wide variety ...