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CGI
2001
IEEE
13 years 11 months ago
Multiple Conceptions of Character-Based Interactive Installations
This paper presents ways of approaching the design of successful character-based interactive installations. We rationalize our arguments within the context of both Disney's &...
Bruce Blumberg, Bill Tomlinson, Marc Downie
JVCA
2006
102views more  JVCA 2006»
13 years 7 months ago
Real-time locomotion control by sensing gloves
Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves....
Taku Komura, Wai-Chun Lam
CHI
2005
ACM
14 years 8 months ago
Multiple virtual rafts: a multi-user paradigm for interacting with communities of autonomous characters
This paper describes a multi-user version of the "Virtual Raft Project" being exhibited in the Interactivity Program at CHI 2005. The Virtual Raft Project is an interact...
Bill Tomlinson, Jesse Gray, Man Lok Yau
ACII
2007
Springer
14 years 2 months ago
I Know What I Did Last Summer: Autobiographic Memory in Synthetic Characters
Abstract. According to traditional animators, the art of building believable characters resides in the ability to successfully portray a character’s behaviour as the result of it...
João Dias, Wan Ching Ho, Thurid Vogt, Natha...
VR
2010
IEEE
201views Virtual Reality» more  VR 2010»
13 years 6 months ago
Simulation of genetic inheritance in the generation of virtual characters
Nowadays, applications of virtual reality (VR) and computer games use human characters models with ever-increasing sophistication. Additional challenges are posed by applications,...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...