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TOG
2012
181views Communications» more  TOG 2012»
11 years 10 months ago
Soft body locomotion
We present a physically-based system to simulate and control the locomotion of soft body characters without skeletons. We use the finite element method to simulate the deformatio...
Jie Tan, Greg Turk, C. Karen Liu
SCA
2007
13 years 10 months ago
On the beat!: timing and tension for dynamic characters
Dynamic simulation is a promising complement to kinematic motion synthesis, particularly in cases where simulated characters need to respond to unpredictable interactions. Moving ...
Brian F. Allen, Derek Chu, Ari Shapiro, Petros Fal...
SI3D
2010
ACM
14 years 2 months ago
Frankenrigs: building character rigs from multiple sources
We present a new rigging and skinning method which uses a database of partial rigs extracted from a set of source characters. Given a target mesh and a set of joint locations, our...
Christian Miller, Okan Arikan, Don Fussell
SI3D
2003
ACM
14 years 1 months ago
Direct manipulation of interactive character skins
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
Alex Mohr, Luke Tokheim, Michael Gleicher
IVA
2007
Springer
14 years 2 months ago
The CereVoice Characterful Speech Synthesiser SDK
CereProc R Ltd. have recently released a beta version of a commercial unit selection synthesiser featuring XML control of speech style. The system is freely available for academic ...
Matthew P. Aylett, Christopher J. Pidcock