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CGF
2004
82views more  CGF 2004»
13 years 7 months ago
Scalable Behaviors for Crowd Simulation
Crowd simulation for virtual environments offers many challenges centered on the trade-offs between rich behavior, control and computational cost. In this paper we present a new a...
Mankyu Sung, Michael Gleicher, Stephen Chenney
CAD
2002
Springer
13 years 7 months ago
Free-form design using axial curve-pairs
Deformation of 3D shapes usually requires the use of a deformation tool. The freeform deformation technique requires the use of a lattice of control point for deforming an object....
K. C. Hui
TOG
2002
82views more  TOG 2002»
13 years 7 months ago
Stable but responsive cloth
We present a semi-implicit cloth simulation technique that is very stable yet also responsive. The stability of the technique allows the use of a large fixed time step when simula...
Kwang-Jin Choi, Hyeong-Seok Ko
TOG
2002
123views more  TOG 2002»
13 years 7 months ago
A user interface for interactive cinematic shadow design
Placing shadows is difficult task since shadows depend on the relative positions of lights and objects in an unintuitive manner. To simplify the task of the modeler, we present a ...
Fabio Pellacini, Parag Tole, Donald P. Greenberg
TOG
2012
165views Communications» more  TOG 2012»
11 years 10 months ago
Optimizing locomotion controllers using biologically-based actuators and objectives
We present a technique for automatically synthesizing walking and running controllers for physically-simulated 3D humanoid characters. The sagittal hip, knee, and ankle degrees-of...
Jack M. Wang, Samuel R. Hamner, Scott L. Delp, Vla...