Motion capture data is an effective way of synthesizing human motion for many interactive applications, including games and simulations. A compact, easy-to-decode representation i...
Philippe Beaudoin, Pierre Poulin, Michiel van de P...
We present a data structure, called a ray interpolant tree, or RI-tree, which stores a discrete set of directed lines in 3-space, each represented as a point in 4-space. Each dire...
Abstract—Interpolation is the means by which a continuouslydefined model is fit to discrete data samples. When the data samples are exempt of noise, it seems desirable to build...
This paper reports an explanation of an intricate algorithm in the terms of a potentially mechanisable rigorous-development method. It uses notations and techniques of Sheeran 1] ...
In this paper we describe a new tool for interactive free-form fair surface design. By generalizing classical discrete Fourier analysis to two-dimensional discrete surface signals...