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GRAPHICSINTERFACE
2007
13 years 11 months ago
Adapting wavelet compression to human motion capture clips
Motion capture data is an effective way of synthesizing human motion for many interactive applications, including games and simulations. A compact, easy-to-decode representation i...
Philippe Beaudoin, Pierre Poulin, Michiel van de P...
ALENEX
2003
139views Algorithms» more  ALENEX 2003»
13 years 11 months ago
Interpolation over Light Fields with Applications in Computer Graphics
We present a data structure, called a ray interpolant tree, or RI-tree, which stores a discrete set of directed lines in 3-space, each represented as a point in 4-space. Each dire...
F. Betul Atalay, David M. Mount
TMI
2010
112views more  TMI 2010»
13 years 8 months ago
Regularized Interpolation for Noisy Images
Abstract—Interpolation is the means by which a continuouslydefined model is fit to discrete data samples. When the data samples are exempt of noise, it seems desirable to build...
Sathish Ramani, Philippe Thévenaz, Michael ...
FP
1989
124views Formal Methods» more  FP 1989»
14 years 2 months ago
Deriving the Fast Fourier Algorithm by Calculation
This paper reports an explanation of an intricate algorithm in the terms of a potentially mechanisable rigorous-development method. It uses notations and techniques of Sheeran 1] ...
Geraint Jones
SIGGRAPH
1995
ACM
14 years 1 months ago
A signal processing approach to fair surface design
In this paper we describe a new tool for interactive free-form fair surface design. By generalizing classical discrete Fourier analysis to two-dimensional discrete surface signals...
Gabriel Taubin