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SIGCOMM
1995
ACM
14 years 22 days ago
Log-Based Receiver-Reliable Multicast for Distributed Interactive Simulation
Reliable multicast communication is important in large-scale distributed applications. For example, reliable multicast is used to transmit terrain and environmental updates in dis...
Hugh W. Holbrook, Sandeep K. Singhal, David R. Che...
ICTAI
2010
IEEE
13 years 6 months ago
Pocket Data Mining: Towards Collaborative Data Mining in Mobile Computing Environments
Abstract--Pocket Data Mining PDM is our new term describing collaborative mining of streaming data in mobile and distributed computing environments. With sheer amounts of data stre...
Frederic T. Stahl, Mohamed Medhat Gaber, Max Brame...
VLDB
2007
ACM
169views Database» more  VLDB 2007»
14 years 9 months ago
Staying FIT: Efficient Load Shedding Techniques for Distributed Stream Processing
In distributed stream processing environments, large numbers of continuous queries are distributed onto multiple servers. When one or more of these servers become overloaded due t...
Nesime Tatbul, Stanley B. Zdonik, Ugur Çeti...
CONCURRENCY
2004
91views more  CONCURRENCY 2004»
13 years 9 months ago
Middleware for real-time distributed simulations
Distributed simulation applications often rely on middleware to provide services to support their execution over distributed computing environments. Such middleware spans many lev...
Thom McLean, Richard M. Fujimoto, J. Brad Fitzgibb...
SIGMOD
2008
ACM
126views Database» more  SIGMOD 2008»
14 years 9 months ago
On efficient top-k query processing in highly distributed environments
Lately the advances in centralized database management systems show a trend towards supporting rank-aware query operators, like top-k, that enable users to retrieve only the most ...
Akrivi Vlachou, Christos Doulkeridis, Kjetil N&osl...