This paper introduces a new type of medium, called a video texture, which has qualities somewhere between those of a photograph and a video. A video texture provides a continuous ...
The modeling of volumetric objects is still a difficult problem. Solid texture synthesis methods enable the design of volumes with homogeneous textures, but global features such a...
Kenshi Takayama, Olga Sorkine, Andrew Nealen, Take...
This paper presents a model of spatiotemporal variations in a dynamic texture (DT) sequence. Most recent work on DT modelling represents images in a DT sequence as the responses o...
The bidirectional texture function (BTF) describes rough texture appearance variations due to varying illumination and viewing conditions. Such a function consists of thousands of ...
In this paper a range synthesis algorithm is proposed as an initial solution to the problem of 3D environment modeling from sparse data. We develop a statistical learning method f...