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EUROPAR
2009
Springer
14 years 3 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
DFT
2008
IEEE
120views VLSI» more  DFT 2008»
14 years 3 months ago
Built-in-Self-Diagnostics for a NoC-Based Reconfigurable IC for Dependable Beamforming Applications
Integrated circuits (IC) targeting at the streaming applications for tomorrow are becoming a fast growing market. Applications such as beamforming require mass computing capabilit...
Oscar Kuiken, Xiao Zhang, Hans G. Kerkhoff
IPPS
2007
IEEE
14 years 3 months ago
A Comprehensive Analysis of OpenMP Applications on Dual-Core Intel Xeon SMPs
Hybrid chip multithreaded SMPs present new challenges as well as new opportunities to maximize performance. Our intention is to discover the optimal operating configuration of suc...
Ryan E. Grant, Ahmad Afsahi
APCSAC
2006
IEEE
14 years 2 months ago
Using Branch Prediction Information for Near-Optimal I-Cache Leakage
This paper describes a new on-demand wakeup prediction policy for instruction cache leakage control that achieves better leakage savings than prior policies, and avoids the perform...
Sung Woo Chung, Kevin Skadron
DFT
2004
IEEE
90views VLSI» more  DFT 2004»
14 years 14 days ago
An XOR Based Reed-Solomon Algorithm for Advanced RAID Systems
In this paper, a simple codec algorithm based on Reed-Solomon (RS) codes is proposed for erasure correcting in RAID (Redundant Array of Independent Disks) level 6 systems. Unlike ...
Ping-Hsun Hsieh, Ing-Yi Chen, Yu-Ting Lin, Sy-Yen ...