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AIIDE
2008
13 years 11 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
SIGIR
2003
ACM
14 years 1 months ago
Transliteration of proper names in cross-language applications
Translation of proper names is generally recognized as a significant problem in many multi-lingual text and speech processing applications. Even when large bilingual lexicons use...
Paola Virga, Sanjeev Khudanpur
CORR
2010
Springer
100views Education» more  CORR 2010»
13 years 3 months ago
Discovering Knowledge from Multi-modal Lecture Recordings
Educational media mining is the process of converting raw media data from educational systems to useful information that can be used to design learning systems, answer research qu...
Kannan Rajkumar, Christian Guetl
ICDE
2006
IEEE
156views Database» more  ICDE 2006»
14 years 10 months ago
Sovereign Joins
We present a secure network service for sovereign information sharing whose only trusted component is an off-theshelf secure coprocessor. The participating data providers send enc...
Rakesh Agrawal, Dmitri Asonov, Murat Kantarcioglu,...
CIKM
2009
Springer
14 years 1 months ago
An empirical study on using hidden markov model for search interface segmentation
This paper describes a hidden Markov model (HMM) based approach to perform search interface segmentation. Automatic processing of an interface is a must to access the invisible co...
Ritu Khare, Yuan An