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» Database research in computer games
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ACSC
2009
IEEE
14 years 4 months ago
Evaluating the dynamic behaviour of Python applications
The Python programming language is typical among dynamic languages in that programs written in it are not susceptible to static analysis. This makes efficient static program compi...
Alex Holkner, James Harland
COLCOM
2007
IEEE
14 years 4 months ago
Multicasting in groupware?
— While multicast has been studied extensively in many domains such as content streaming and file sharing, there is little research applying it to synchronous collaborations invo...
Sasa Junuzovic, Prasun Dewan
ACMACE
2006
ACM
14 years 4 months ago
3DCG authoring system using turtle metaphor
A new type of Authoring System for 3DCG animation is developed in which a user can easily manipulate three dimensional objects in three dimensional simulated space on the computer...
Katsuhide Tsushima, Masayuki Ueno, Takeshi Nishiki...
OZCHI
2005
ACM
14 years 3 months ago
Do physiological data relate to traditional usability indexes?
Task performance data and subjective assessment data are widely used as usability measures in the human-computer interaction (HCI) field. Recently, physiology has also been explor...
Tao Lin, Masaki Omata, Wanhua Hu, Atsumi Imamiya
CP
2003
Springer
14 years 3 months ago
Automated Mechanism Design: A New Application Area for Search Algorithms
Mechanism design is the art of designing the rules of the game (aka. mechanism) so that a desirable outcome (according to a given objective) is reached despite the fact that each a...
Tuomas Sandholm