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» Database research in computer games
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CHI
2005
ACM
16 years 4 months ago
Understanding research trends in conferences using paperLens
PaperLens is a novel visualization that reveals trends, connections, and activity throughout a conference community. It tightly couples views across papers, authors, and reference...
Bongshin Lee, Mary Czerwinski, George G. Robertson...
247
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Source Code
1228views
15 years 6 months ago
TORCS: The Open Racing Car Simulator
TORCS is a highly portable multi platform car racing simulation. It is used as ordinary car racing game, as AI racing game and as research platform. It runs on Linux (x86, AMD64 an...
133
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GRC
2007
IEEE
15 years 10 months ago
A Ten-year Review of Granular Computing
The year 2007 marks the 10th anniversary of the introduction of granular computing research. We have experienced the emergence and growth of granular computing research in the pas...
Jingtao Yao
179
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ESANN
2008
15 years 5 months ago
Learning to play Tetris applying reinforcement learning methods
In this paper the application of reinforcement learning to Tetris is investigated, particulary the idea of temporal difference learning is applied to estimate the state value funct...
Alexander Groß, Jan Friedland, Friedhelm Sch...
204
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Book
301views
17 years 1 months ago
Simulating Humans: Computer Graphics, Animation, and Control
"This book is intended for human factors engineers requiring current knowledge of how a computer graphics surrogate human can augment their analyses of designed environments. ...
Norman I. Badler, Cary B. Phillips, Bonnie L. Webb...