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» Database research in computer games
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SIGMOD
2009
ACM
122views Database» more  SIGMOD 2009»
16 years 4 months ago
Finding min-repros in database software
Testing and debugging database system applications is often challenging and time consuming. A database tester (or DB tester for short) has to detect a problem, determine why it ha...
Nicolas Bruno, Rimma V. Nehme
SIGIR
2003
ACM
15 years 9 months ago
Salton Award Lecture - Information retrieval and computer science: an evolving relationship
Following the tradition of these acceptance talks, I will be giving my thoughts on where our field is going. Any discussion of the future of information retrieval (IR) research, h...
W. Bruce Croft
135
Voted
AGENTS
2001
Springer
15 years 8 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
CGA
2006
15 years 3 months ago
Unscripted Narrative for Affectively Driven Characters
We discuss work carried out at the University of Salford (UK) and INESC-id (Portugal) on the design and implementation of interactive dramas in 3D graphics environments. We presen...
Ruth Aylett, Sandy Louchart, João Dias, Ana...
126
Voted
CSE
2009
IEEE
15 years 7 months ago
Satisficing the Masses: Applying Game Theory to Large-Scale, Democratic Decision Problems
ACT We present ongoing research on large-scale decision models in which there are many invested individuals. We apply our unique Bayesian belief aggregation approach to decision pr...
Kshanti A. Greene, Joe Michael Kniss, George F. Lu...