The specification and monitoring of conditional obligations and prohibitions with starting points and deadlines is a crucial aspect in the design of open interaction systems. In th...
Abstract. Multigame playing agents are programs capable of autonomously learning to play new, previously unknown games. In this paper, we concentrate on the General Game Playing Co...
Computing is moving toward a pervasive context-aware environment in which agents with limited resources will require external support to help them become context-aware. In this pa...
In order to generate plans for agents with multiple actuators or agent teams, we must be able to represent and plan using concurrent actions with interacting effects. Historically...
Interactive drama is increasingly being used as a pedagogical tool in a wide variety of computer-based learning environments. However, the effort required to build interactive dram...