Proof Animation™ 4.0 is a family of products for animating discrete event simulations. Proof is available in a variety of versions, including an inexpensive, student version, mi...
We present a simple set of data structures, and a collection of methods for constructing and updating the structures, designed to support the use of cohesive elements in simulation...
We present an image-based rendering system to viewpoint-navigate through space and time of complex real-world, dynamic scenes. Our approach accepts unsynchronized, uncalibrated mu...
Christian Lipski, Christian Linz, Kai Berger, Anit...
A recently developed algorithm called Hierachical Linear Bounding Volume Hierarchies (HLBVH) has demonstrated the feasibility of reconstructing the spatial index needed for ray tr...
Kirill Garanzha, Jacopo Pantaleoni, David K. McAll...
Abstract. Many parallel scienti c applications have dynamic and irregular computational structure. However, most such applications exhibit persistence of computational load and com...
Milind A. Bhandarkar, Robert Brunner, Laxmikant V....