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» Decision Detection Using Hierarchical Graphical Models
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ASIASIM
2004
Springer
14 years 2 months ago
self-CD: Interactive Self-collision Detection for Deformable Body Simulation Using GPUs
This paper presents an efficient self-collision detection algorithm for deformable body simulation using programmable graphics processing units (GPUs). The proposed approach store...
Yoo-Joo Choi, Young J. Kim, Myoung-Hee Kim
AVI
2006
13 years 10 months ago
Programming rich interactions using the hierarchical state machine toolkit
Structured graphics models such as Scalable Vector Graphics (SVG) enable designers to create visually rich graphics for user interfaces. Unfortunately current programming tools ma...
Renaud Blanch, Michel Beaudouin-Lafon
ACL
2010
13 years 6 months ago
Phrase-Based Statistical Language Generation Using Graphical Models and Active Learning
Most previous work on trainable language generation has focused on two paradigms: (a) using a statistical model to rank a set of generated utterances, or (b) using statistics to i...
François Mairesse, Milica Gasic, Filip Jurc...
EUROGRAPHICS
2010
Eurographics
14 years 5 months ago
HCCMeshes: Hierarchical-Culling oriented Compact Meshes
Hierarchical culling is a key acceleration technique used to efficiently handle massive models for ray tracing, collision detection, etc. To support such hierarchical culling, bo...
Tae-Joon Kim, Yongyoung Byun, Yongjin Kim, Bochang...
CVPR
2012
IEEE
11 years 11 months ago
A grammar for hierarchical object descriptions in logic programs
Modeling objects using formal grammars has recently regained much attention in computer vision. Probabilistic logic programming, such as Bilattice based Logical Reasoning (BLR), i...
Toufiq Parag, Claus Bahlmann, Vinay D. Shet, Manee...