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GAMEON
2007
15 years 7 months ago
Map-Adaptive Artificial Intelligence for Video Games
This paper proposes an approach to automatically adapt game AI to the environment of the game (i.e., the socalled map). In the approach, a particular map is first analysed for sp...
Laurens van der Blom, Sander Bakkes, Pieter Spronc...
ACL
2003
15 years 7 months ago
Self-Organizing Markov Models and Their Application to Part-of-Speech Tagging
This paper presents a method to develop a class of variable memory Markov models that have higher memory capacity than traditional (uniform memory) Markov models. The structure of...
Jin-Dong Kim, Hae-Chang Rim, Jun-ichi Tsujii
ACL
2003
15 years 7 months ago
Using Predicate-Argument Structures for Information Extraction
In this paper we present a novel, customizable IE paradigm that takes advantage of predicate-argument structures. We also introduce a new way of automatically identifying predicat...
Mihai Surdeanu, Sanda M. Harabagiu, John Williams,...
ACL
2001
15 years 7 months ago
Computational Properties of Environment-based Disambiguation
The standard pipeline approach to semantic processing, in which sentences are morphologically and syntactically resolved to a single tree before they are interpreted, is a poor fi...
William Schuler
CMG
2001
15 years 7 months ago
Effective Use of the KDD Process and Data Mining for Computer Performance Professionals
- The KDD (Knowledge Discovery in Databases) paradigm is a step by step process for finding interesting patterns in large amounts of data. Data mining is one step in the process. T...
Susan P. Imberman