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GAMEON
2003
13 years 10 months ago
Mimicry: Another Approach for Interactive Comedy
In this paper, we discuss another approach based on mimicry for interactive comedy, a relatively new genre in interactive drama. An interactive comedy system is proposed in which ...
Ruck Thawonmas, Hiroki Hassaku, Keisuke Tanaka
WSC
2000
13 years 10 months ago
A formation behavior for large-scale micro-robot force deployment
Micro-robots will soon be available for deployment by the thousands. Consequently, controlling and coordinating a force this large to accomplish a prescribed task is of great inte...
Donald D. Dudenhoeffer, Michael P. Jones
ATAL
2010
Springer
13 years 10 months ago
Capturing and generating social behavior with the restaurant game
The Restaurant Game demonstrates an end-to-end system that captures and generates social behavior for virtual agents. Over 15,000 people have played The Restaurant Game, and we ha...
Jeff Orkin, Deb K. Roy
CORR
2008
Springer
115views Education» more  CORR 2008»
13 years 10 months ago
Playing With Population Protocols
Population protocols have been introduced as a model of sensor networks consisting of very limited mobile agents with no control over their own movement: A collection of anonymous ...
Olivier Bournez, Jérémie Chalopin, J...
JAIR
2006
111views more  JAIR 2006»
13 years 9 months ago
Learning in Real-Time Search: A Unifying Framework
Real-time search methods are suited for tasks in which the agent is interacting with an initially unknown environment in real time. In such simultaneous planning and learning prob...
Vadim Bulitko, Greg Lee