We consider the problem of scheduling on parallel uniformly related machines, where preemptions are allowed and the machines are controlled by selfish agents. Our goal is to minimi...
We developed knowledge-rich agents to play real-time strategy games by interfacing the ORTS game engine to the Soar cognitive architecture. The middleware we developed supports gr...
Simple Temporal Networks (STNs) have proved useful in applications that involve metric time. However, many applications involve events whose timing is uncertain in the sense that ...
We investigate planning for self-interested agents in large multi-agent simulations. We present two heuristic algorithms that exploit different domain-specific properties in order...
High-bandwidth applications with time-dependent resource requirements demand certain resource level assurances in order to operate correctly. Quality of Service resource managemen...
Scott A. Brandt, Gary J. Nutt, Toby Berk, James E....