The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...
We study adaptive routing algorithms in a round-based model. Suppose we are given a network equipped with load-dependent latency functions on the edges and a set of commodities eac...
Trust management model that we present is adapted for ubiquitous devices cooperation, rather than for classic client-supplier relationship. We use fuzzy numbers to represent trust...
Conventional network management is based on SNMP and often run in a centralized manner. Although the centralized management approach gives network administrators a flexibility of ...
Reinforcement learning (RL) is one of the machine learning techniques and has been received much attention as a new self-adaptive controller for various systems. The RL agent auto...