We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Abstract— We consider a convex unconstrained optimization problem that arises in a network of agents whose goal is to cooperatively optimize the sum of the individual agent objec...
Angelia Nedic, Alexander Olshevsky, Asuman E. Ozda...
— The subject of the present investigation is Population-based Adaptive Systems (PAS), as implemented in the NEW TIES platform. In many existing PASs two adaptation mechanisms ar...
In this paper, we present, through simulations of the coffee market of the state of Veracruz, how emergence of specialized roles in participatory simulations could be used to desi...
Auctions are useful mechanisms for allocating items (goods, tasks, resources, etc.) in multiagent systems. The bulk of auction theory assumes that the bidders know their own valua...