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ATAL
2008
Springer
14 years 11 days ago
Searching for approximate equilibria in empirical games
When exploring a game over a large strategy space, it may not be feasible or cost-effective to evaluate the payoff of every relevant strategy profile. For example, determining a p...
Patrick R. Jordan, Yevgeniy Vorobeychik, Michael P...
ATAL
2008
Springer
14 years 11 days ago
Mitigating catastrophic failure at intersections of autonomous vehicles
Fully autonomous vehicles promise enormous gains in safety, efficiency, and economy. Before such gains can be realized, safety and reliability concerns must be addressed. We have ...
Kurt M. Dresner, Peter Stone
ATAL
2008
Springer
14 years 11 days ago
Force Versus Majority: A Comparison in Convention Emergence Efficiency
In open societies such as multi-agent systems, it is important that coordination among the several actors is achieved efficiently. One economical way of capturing that aspiration ...
Paulo Urbano, João Balsa, Luis Antunes, Lu&...
COST
2008
Springer
157views Multimedia» more  COST 2008»
14 years 4 days ago
Multimodal Human Machine Interactions in Virtual and Augmented Reality
Virtual worlds are developing rapidly over the internet. They are visited by avatars and staffed with Embodied Conversational Agents (ECAs). An avatar is a representation of a phys...
Gérard Chollet, Anna Esposito, Annie Gentes...
AAAI
2010
13 years 11 months ago
Dealing with Infinite Loops, Underestimation, and Overestimation of Depth-First Proof-Number Search
Depth-first proof-number search (df-pn) is powerful AND/OR tree search to solve positions in games. However, df-pn has a notorious problem of infinite loops when applied to domain...
Akihiro Kishimoto