Abstract. Virtual characters in games operate in a social context involving other characters and human players. If such socially situated virtual characters are to be considered be...
Michal P. Sindlar, Mehdi Dastani, Frank Dignum, Jo...
It is recognized in Ambient Intelligence that ambient devices should be modeled as intelligent autonomous components rather than passive information sources. The agent paradigm sui...
In this paper we study the set cover games when the elements are selfish agents. In this case, each element has a privately known valuation of receiving the service from the sets,...
Abstract. The ability of reacting to changes in the external environment is of crucial importance within the context of software agents. Such feature must however be suitably recon...