In an open system, multi-agent computations must compete for resources required for satisfying their goals. We describe CyberOrgs, a hierarchical model for acquisition and control...
This paper presents the emergence of the cooperative behavior for multiple agents by means of Genetic Programming (GP). For the purpose of evolving the effective cooperative behav...
Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algori...
: This work presents a new hybrid neuro-fuzzy model for automatic learning of actions taken by agents. The main objective of this new model is to provide an agent with intelligence...
Karla Figueiredo, Marley B. R. Vellasco, Marco Aur...
Abstract. In the last years, social and organizational aspects of agency have become a major issue in multi-agent systems’ research. Recent applications of MAS enforce the need o...