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FDG
2009
ACM
14 years 2 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
MM
2009
ACM
209views Multimedia» more  MM 2009»
14 years 2 months ago
Brain state decoding for rapid image retrieval
Human visual perception is able to recognize a wide range of targets under challenging conditions, but has limited throughput. Machine vision and automatic content analytics can p...
Jun Wang, Eric Pohlmeyer, Barbara Hanna, Yu-Gang J...
VRST
2009
ACM
14 years 2 months ago
Judgment of natural perspective projections in head-mounted display environments
The display units integrated in todays head-mounted displays (HMDs) provide only a limited field of view (FOV) to the virtual world. In order to present an undistorted view to th...
Frank Steinicke, Gerd Bruder, Klaus Hinrichs, Scot...
ICARCV
2008
IEEE
140views Robotics» more  ICARCV 2008»
14 years 2 months ago
Gaining colour stability in live image capturing
Digital colour cameras are dramatically falling in price, making them affordable for ubiquitous appliances in many applications. An attempt to use colour information reveals a si...
Guy K. Kloss, Napoleon H. Reyes, Martin J. Johnson...
IROS
2008
IEEE
238views Robotics» more  IROS 2008»
14 years 2 months ago
Shape-guided superpixel grouping for trail detection and tracking
Abstract— We describe a framework for detecting and tracking continuous ”trails” in images and image sequences for autonomous robot navigation. Continuous trails are extended...
Christopher Rasmussen, Donald Scott