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CIG
2005
IEEE
14 years 1 months ago
Coevolution in Hierarchical AI for Strategy Games
Real-Time Strategy games present an interesting problem domain for Artificial Intelligence research. We review current approaches to developing AI systems for such games, noting th...
Daniel Livingstone
CORR
2004
Springer
137views Education» more  CORR 2004»
13 years 7 months ago
Implementation of Logical Functions in the Game of Life
: The Game of Life cellular automaton is a classical example of a massively parallel collision-based computing device. The automaton exhibits mobile patterns, gliders, and generato...
Jean-Philippe Rennard
AGENTS
2001
Springer
14 years 3 days ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
ISCAPDCS
2004
13 years 9 months ago
Distributed Algorithms for DCOP: A Graphical-Game-Based Approach
This paper addresses the application of distributed constraint optimization problems (DCOPs) to large-scale dynamic environments. We introduce a decomposition of DCOP into a graph...
Rajiv T. Maheswaran, Jonathan P. Pearce, Milind Ta...
ICASSP
2009
IEEE
14 years 2 months ago
Game theory for precoding in a multi-user system: Bargaining for overall benefits
A precoding strategy for multi-user spectrum sharing over an interference channel is proposed and analyzed from a game-theoretic perspective. The proposed strategy is based on fi...
Jie Gao, Sergiy A. Vorobyov, Hai Jiang