Sciweavers

2 search results - page 1 / 1
» Decoupled deferred shading for hardware rasterization
Sort
View
SI3D
2012
ACM
12 years 4 months ago
Decoupled deferred shading for hardware rasterization
In this paper we present decoupled deferred shading: a rendering technique based on a new data structure called compact geometry buffer, which stores shading samples independently...
Gabor Liktor, Carsten Dachsbacher
RT
1999
Springer
14 years 23 days ago
Decoupling Polygon Rendering from Geometry using Rasterization Hardware
The dramatically increasing size of polygonal models resulting from 3D scanning devices and advanced modeling techniques requires new approaches to reduce the load of geometry tran...
Rüdiger Westermann, Ove Sommer, Thomas Ertl