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» Deductive Plan Generation
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ATAL
2008
Springer
14 years 2 days ago
No-regret learning and a mechanism for distributed multiagent planning
We develop a novel mechanism for coordinated, distributed multiagent planning. We consider problems stated as a collection of single-agent planning problems coupled by common soft...
Jan-P. Calliess, Geoffrey J. Gordon
FDG
2009
ACM
14 years 2 months ago
Scenario generation for emergency rescue training games
Procedural methods have long been used for generation of art assets, but procedural generation of scenarios has lagged behind. In particular, training games for emergency rescue w...
Kenneth Hullett, Michael Mateas
CSL
2002
Springer
13 years 10 months ago
Stochastic natural language generation for spoken dialog systems
We describe a corpus-based approach to natural language generation (NLG). The approach has been implemented as a component of a spoken dialog system and a series of evaluations we...
Alice Oh, Alexander I. Rudnicky
IVA
2005
Springer
14 years 3 months ago
An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation Systems
Abstract. The ability to generate narrative is of importance to computer systems that wish to use story effectively for entertainment, training, or education. One of the focuses of...
Mark O. Riedl, R. Michael Young
SIGMETRICS
1998
ACM
114views Hardware» more  SIGMETRICS 1998»
14 years 2 months ago
Generating Representative Web Workloads for Network and Server Performance Evaluation
One role for workload generation is as a means for understanding how servers and networks respond to variation in load. This enables management and capacity planning based on curr...
Paul Barford, Mark Crovella