Existing techniques for autonomous indoor navigation are often environment-specific and thus limited in terms of their applicability. In this paper, we take a fundamentally differ...
This paper extends the analytic framework Suchman used in Plans and Situated Actions by using it as a tool in the design of interactive, immersive environments that rely on human ...
The design of autonomic systems often relies on representative benchmarks for evaluating system performance and scalability. Despite the fact that experimental observations have e...
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Abstract. To direct automated Web service composition, it is compelling to provide a template, workflow or scaffolding that dictates the ways in which services can be composed. I...