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ICCBR
2005
Springer
14 years 1 months ago
Combining Case-Based Memory with Genetic Algorithm Search for Competent Game AI
We use case-injected genetic algorithms for learning how to competently play computer strategy games. Case-injected genetic algorithms combine genetic algorithm search with a case-...
Sushil J. Louis, Chris Miles
ROBOCUP
2004
Springer
94views Robotics» more  ROBOCUP 2004»
14 years 1 months ago
Optic Flow Based Skill Learning for a Humanoid to Trap, Approach to, and Pass a Ball
Generation of a sequence of behaviors is necessary for the RoboCup Humanoid league to realize not simply a individual robot performance but also cooperative ones between robots. A ...
Masaki Ogino, Masaaki Kikuchi, Jun'ichiro Ooga, Ma...
ICRA
2000
IEEE
84views Robotics» more  ICRA 2000»
14 years 4 days ago
Enhancing Randomized Motion Planners: Exploring with Haptic Hints
In this paper, we investigate methods for enabling a human operator and an automatic motion planner to cooperatively solve a motion planning query. Our work is motivated by our ex...
O. Burçhan Bayazit, Guang Song, Nancy M. Am...
ER
1999
Springer
105views Database» more  ER 1999»
14 years 11 hour ago
Modeling Interactive Web Sources for Information Mediation
We propose a method for modeling complex Web sources that have active user interaction requirements. Here active" refers to the fact that certain information in these sources ...
Bertram Ludäscher, Amarnath Gupta
ICRA
1994
IEEE
147views Robotics» more  ICRA 1994»
13 years 12 months ago
Provable Strategies for Vision-Guided Exploration in Three Dimensions
An approach is presented for exploring an unknown, arbitrary surface in three-dimensional (3D) space by a mobile robot. The main contributions are (1) an analysis of the capabilit...
Kiriakos N. Kutulakos, Charles R. Dyer, Vladimir J...