We use case-injected genetic algorithms for learning how to competently play computer strategy games. Case-injected genetic algorithms combine genetic algorithm search with a case-...
Generation of a sequence of behaviors is necessary for the RoboCup Humanoid league to realize not simply a individual robot performance but also cooperative ones between robots. A ...
In this paper, we investigate methods for enabling a human operator and an automatic motion planner to cooperatively solve a motion planning query. Our work is motivated by our ex...
We propose a method for modeling complex Web sources that have active user interaction requirements. Here active" refers to the fact that certain information in these sources ...
An approach is presented for exploring an unknown, arbitrary surface in three-dimensional (3D) space by a mobile robot. The main contributions are (1) an analysis of the capabilit...
Kiriakos N. Kutulakos, Charles R. Dyer, Vladimir J...