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ATAL
2010
Springer
13 years 10 months ago
Capturing and generating social behavior with the restaurant game
The Restaurant Game demonstrates an end-to-end system that captures and generates social behavior for virtual agents. Over 15,000 people have played The Restaurant Game, and we ha...
Jeff Orkin, Deb K. Roy
AIPS
2010
13 years 9 months ago
Waking Up a Sleeping Rabbit: On Natural-Language Sentence Generation with FF
We present a planning domain that encodes the problem of generating natural language sentences. This domain has a number of features that provoke fairly unusual behavior in planne...
Alexander Koller, Joerg Hoffmann
SEMWEB
2010
Springer
13 years 6 months ago
Auto-experimentation of KDD Workflows Based on Ontological Planning
One of the problems of Knowledge Discovery in Databases (KDD) is the lack of user support for solving KDD problems. Current Data Mining (DM) systems enable the user to manually des...
Floarea Serban
ATAL
2007
Springer
14 years 3 months ago
Integrating motivations with planning
This paper presents two models of goal generation which enable a motivated autonomous agent to generate goals in response to changes in its underlying drives or motivations, while...
Alexandra M. Coddington
ICRA
2003
IEEE
143views Robotics» more  ICRA 2003»
14 years 2 months ago
Cooperative task planning of multi-robot systems with temporal constraints
This paper discusses a design methodology of cooperative trajectory generation for multi-robot systems. The trajectory of achieving cooperative tasks, i.e., with temporal constrai...
Feng-Li Lian, Richard M. Murray