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» Deductive Plan Generation
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SIGMOD
2000
ACM
141views Database» more  SIGMOD 2000»
14 years 1 months ago
Counting, Enumerating, and Sampling of Execution Plans in a Cost-Based Query Optimizer
Testing an SQL database system by running large sets of deterministic or stochastic SQL statements is common practice in commercial database development. However, code defects oft...
Florian Waas, César A. Galindo-Legaria
AIIDE
2008
13 years 11 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
FLAIRS
2003
13 years 10 months ago
Minimal Text Structuring to Improve the Generation of Feedback in Intelligent Tutoring Systems
The goal of our work is to improve the Natural Language feedback provided by Intelligent Tutoring Systems. In this paper, we discuss how to make the content presented by one such ...
Susan M. Haller, Barbara Di Eugenio
AIIDE
2008
13 years 11 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
SARA
2005
Springer
14 years 2 months ago
Synthesizing Plans for Multiple Domains
Intelligent agents acting in real world environments need to synthesize their course of action based on multiple sources of knowledge. They also need to generate plans that smoothl...
Abdelbaki Bouguerra, Lars Karlsson