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3DIM
2007
IEEE
14 years 3 months ago
Multi-View Edge-based Stereo by Incorporating Spatial Coherence
A limitation of the state-of-art multi-view reconstruction algorithms is in their ability to handle scenes with very little texture or a lot of clutter. Texture-less scenes with c...
Gang Li, Yakup Genc, Steven W. Zucker
IVC
2007
95views more  IVC 2007»
13 years 8 months ago
Models from image triplets using epipolar gradient features
In an application where sparse matching of feature points is used towards fast scene reconstruction, the choice of the type of features to be matched has an important impact on th...
Étienne Vincent, Robert Laganière
CVPR
2009
IEEE
1037views Computer Vision» more  CVPR 2009»
15 years 3 months ago
Piecewise Planar City 3D Modeling from Street View Panoramic Sequences
City environments often lack textured areas, contain repetitive structures, strong lighting changes and therefore are very difficult for standard 3D modeling pipelines. We prese...
Branislav Micusík, Jana Kosecka
CAD
2005
Springer
13 years 8 months ago
A Delaunay-based region-growing approach to surface reconstruction from unorganized points
This paper presents a Delaunay-based region-growing (DBRG) surface reconstruction algorithm that holds the advantages of both Delaunay-based and region-growing approaches. The pro...
Chuan-Chu Kuo, Hong-Tzong Yau
ICPR
2006
IEEE
14 years 9 months ago
3D Scene Reconstruction from Reflection Images in a Spherical Mirror
This paper proposes a method for reconstructing a 3D scene structure by using the images reflected in a spherical mirror. In our method, the mirror is moved freely within the fiel...
Masatsugu Kidode, Masayuki Kanbara, Naokazu Yokoya...