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GECCO
2006
Springer
262views Optimization» more  GECCO 2006»
14 years 1 months ago
Genetically programmed strategies for chess endgame
Classical chess engines exhaustively explore moving possibilities from a chessboard configuration to choose what the next best move to play is. In this article we present a new me...
Nicolas Lassabe, Stéphane Sanchez, Herv&eac...
GECCO
2006
Springer
179views Optimization» more  GECCO 2006»
14 years 1 months ago
Evolving cooperative behavior in a power market
This paper presents an evolutionary algorithm to develop cooperative strategies for power buyers in a deregulated electrical power market. Cooperative strategies are evolved throu...
Dipti Srinivasan, Dakun Woo, Lily Rachmawati, Kong...
AFRIGRAPH
2003
ACM
14 years 1 months ago
A lightwave 3D plug-in for modeling long hair on virtual humans
Multimedia applications today make use of virtual humans. Generating realistic virtual humans is a challenging problem owing to a number of factors, one being the simulation of re...
Deborah Patrick, Shaun Bangay
BIRTHDAY
2003
Springer
14 years 1 months ago
Aspect Validation Using Model Checking
Aspects are intended to add needed functionality to a system or to treat concerns of the system by augmenting or changing the existing code in a manner that cross-cuts the usual c...
Shmuel Katz, Marcelo Sihman
CL
2000
Springer
14 years 1 months ago
Concurrent Constraint Programming with Process Mobility
Abstract. We propose an extension of concurrent constraint programming with primitives for process migration within a hierarchical network, and we study its semantics. To this purp...
David Gilbert, Catuscia Palamidessi