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FPLAY
2008
14 years 9 days ago
The case for research in game engine architecture
This paper is a call for research in the field of game engine architecture and design, a more comprehensive and thorough understanding of which we consider to be essential for its...
Eike Falk Anderson, Steffen Engel, Peter Comninos,...
AGI
2008
14 years 6 days ago
Adversarial Sequence Prediction
Sequence prediction is a key component of intelligence. This can be extended to define a game between intelligent agents. An analog of a result of Legg shows that this game is a co...
Bill Hibbard
FLAIRS
2004
14 years 5 days ago
Intermediate Consistencies by Delaying Expensive Propagators
What makes a good consistency ? Depending on the constraint, it may be a good pruning power or a low computational cost. By "weakening" arc-consistency, we propose to de...
Andrei Legtchenko, Arnaud Lallouet, AbdelAli Ed-Db...
ICAI
2003
14 years 4 days ago
Using Dynamic Capability Evaluation to Organize a Team of Cooperative, Autonomous Robots
In our research, we have developed an architecture and computational structure that allows for a generic team of robots to dynamically discern what their capabilities are and then...
Eric T. Matson, Scott A. DeLoach
ACL
1998
14 years 3 days ago
Dealing with Distinguishing Descriptions in a Guided Composition System
: The goal of this paper is to provide computable account for some definite descriptions. To this end, we define in terms of inclusion the notion of distinguishing description and ...
Pascal Mouret, Monique Rolbert