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» Defining Computational Aesthetics
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FDG
2009
ACM
14 years 2 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
DIGRA
2003
Springer
14 years 26 days ago
The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives
The Diverse Worlds Project analysed 130 computer and video games (CVGs) to understand their textual landscape. Titles were sampled from the five gaming platforms dominant in 2002....
Jeffrey E. Brand, Scott Knight, Jakub Majewski
ICCSA
2003
Springer
14 years 25 days ago
Digital Styling for Designers: Sketch Emulation in Computer Environment
Abstract. The digitalization of product-styling tools for the early designdevelopment stage has focused on using raster-type graphics S/Ws. These kinds of S/Ws enable designers fre...
Seok-Hyung Bae, Won-Sup Kim, Eun-Sook Kwon
ISVC
2010
Springer
13 years 6 months ago
Computer-Generated Tie-Dyeing Using a 3D Diffusion Graph
Abstract. Hand dyeing generates artistic representations with unique and complex patterns. The aesthetics of dyed patterns on a cloth originate from the physical properties of dyei...
Yuki Morimoto, Kenji Ono
CHI
2007
ACM
14 years 8 months ago
Studying antecedents of emotional experiences in interactive contexts
This paper describes a research approach to the experimental study of emotional experiences and their connections to other components of user experience in human-technology intera...
Manfred Thüring, Sascha Mahlke