Sciweavers

4074 search results - page 50 / 815
» Defining Computational Aesthetics
Sort
View
NPAR
2004
ACM
14 years 1 months ago
Rendering complexity in computer-generated pen-and-ink illustrations
We present a method to aid in the generation of pen-and-ink style renderings of complex geometry. Most illustration algorithms focus on rendering a small number of surfaces with a...
Brett Wilson, Kwan-Liu Ma
MM
2003
ACM
79views Multimedia» more  MM 2003»
14 years 27 days ago
Hierarchical topical segmentation in instructional films based on cinematic expressive functions
In this paper, we propose a novel solution for segmenting an instructional video into hierarchical topical sections. Incorporating the knowledge of education-oriented film theory...
Dinh Q. Phung, Svetha Venkatesh, Chitra Dorai
DIGRA
2003
Springer
14 years 27 days ago
Conditions of Engagement in Game Simulation: Contexts of Gender, Culture and Age
We advocate a research approach to determining the conditions of engagement in game simulation that is a multi-disciplinary cultural and scientific inquiry at the juncture of psyc...
Ralph Noble, Kathleen Ruiz, Marc Destefano, Jonath...
GD
2003
Springer
14 years 26 days ago
The Puzzle Layout Problem
We address the new problem of puzzle layout as a new application of awing. We present two abstract models of puzzles, permutation puzzles and cyclic puzzles, which can be modeled a...
Kozo Sugiyama, Seok-Hee Hong, Atsuhiko Maeda
VRML
1999
ACM
13 years 12 months ago
Utilising the Spatial Features of Cyberspace for Generating a Dynamic Museum Environment
This paper focuses on the aesthetic aspect of distributing multimedia data in cyberspace. By dynamically modifying the contents of a virtual art exhibition, we aim to generate a v...
Narushige Shiode, Tomoko Kanoshima