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» Defining Computational Aesthetics
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NPAR
2004
ACM
15 years 9 months ago
Rendering complexity in computer-generated pen-and-ink illustrations
We present a method to aid in the generation of pen-and-ink style renderings of complex geometry. Most illustration algorithms focus on rendering a small number of surfaces with a...
Brett Wilson, Kwan-Liu Ma
MM
2003
ACM
79views Multimedia» more  MM 2003»
15 years 9 months ago
Hierarchical topical segmentation in instructional films based on cinematic expressive functions
In this paper, we propose a novel solution for segmenting an instructional video into hierarchical topical sections. Incorporating the knowledge of education-oriented film theory...
Dinh Q. Phung, Svetha Venkatesh, Chitra Dorai
DIGRA
2003
Springer
15 years 9 months ago
Conditions of Engagement in Game Simulation: Contexts of Gender, Culture and Age
We advocate a research approach to determining the conditions of engagement in game simulation that is a multi-disciplinary cultural and scientific inquiry at the juncture of psyc...
Ralph Noble, Kathleen Ruiz, Marc Destefano, Jonath...
GD
2003
Springer
15 years 9 months ago
The Puzzle Layout Problem
We address the new problem of puzzle layout as a new application of awing. We present two abstract models of puzzles, permutation puzzles and cyclic puzzles, which can be modeled a...
Kozo Sugiyama, Seok-Hee Hong, Atsuhiko Maeda
VRML
1999
ACM
15 years 8 months ago
Utilising the Spatial Features of Cyberspace for Generating a Dynamic Museum Environment
This paper focuses on the aesthetic aspect of distributing multimedia data in cyberspace. By dynamically modifying the contents of a virtual art exhibition, we aim to generate a v...
Narushige Shiode, Tomoko Kanoshima