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W4A
2005
ACM
14 years 2 months ago
Designing learning systems to provide accessible services
The need for providing learners with web-based learning content that match their accessibility needs and preferences, as well as providing ways to match learning content to userâ€...
Pythagoras Karampiperis, Demetrios G. Sampson
DIGRA
2005
Springer
14 years 2 months ago
Framing Virtual Law
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Peter Edelmann
DIGRA
2005
Springer
14 years 2 months ago
The Pervasive Interface; Tracing the Magic Circle
This paper is an addition to the discourse surrounding interface theory and pervasive games. A buzzword by nature, the term ´interface´ needs to be investigated and redefined in...
Eva Nieuwdorp
DIGRA
2005
Springer
14 years 2 months ago
A Cognitive Psychological Approach to Gameplay Emotions
Although emotions elicited by the fictional world or the artefact play a part in story-driven video games, they are certainly not the focus of the experience. From a cognitive psy...
Bernard Perron
MABS
2005
Springer
14 years 2 months ago
Visual Modeling for Complex Agent-Based Simulation Systems
Currently there is a diversity of tools for agent-based simulation, which can be applied to the understanding of social phenomena. Describing this kind of phenomena with a visual l...
Candelaria Sansores, Juan Pavón, Jorge J. G...