We present a robust algorithm for point tracking on deformable objects. The key elements are the use of orientation selective rank features (ranklets), local filter adaptation and...
Fabrizio Smeraldi, Alessio Del Bue, Lourdes de Aga...
Abstract. We present a new method to simulate deformable volumetric objects interactively using finite elements. With quadratic basis functions and a non-linear strain tensor, we a...
This paper shows how range-flow can help to estimate the elastic constants of complete objects. In our framework, the object is deformed actively by a robotic device pushing into ...
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plau...
Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Pet...
We use a Hierarchical Partition of Unity Finite Element Method (H-PUFEM) to represent and analyse the non-rigid deformation fields involved in multidimensional image registration...