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GRAPHICSINTERFACE
2007
13 years 9 months ago
Stretch-based tetrahedral mesh manipulation
We present a novel least scaling distortion metric to measure the deformation distortion for tetrahedral meshes. The stretch-like metric is a combination of Jacobian matrix norm a...
Wenhao Song, Ligang Liu
ICPR
2010
IEEE
13 years 5 months ago
Fundamental Geodesic Deformations in Spaces of Treelike Shapes
This paper presents a new geometric framework for analysis of planar treelike shapes for applications such as shape matching, recognition and morphology, using the geometry of the...
Aasa Feragen, François Lauze, Mads Nielsen
TPCG
2003
IEEE
14 years 27 days ago
Planar Bones for MPEG-4 Facial Animation
This paper proposes a deformation technique called Planar Bones, derived from Surface-oriented Free Form Deformations, and explores its application to the context of Facial Animat...
Manuel A. Sánchez Lorenzo, Steve C. Maddock
DEFORM
2000
13 years 9 months ago
Communicative Autonomous Agents
: We present a way to mix the lower control of agents with the high level specifications of their goals. This paper addresses various topics required to animate virtual humans in a...
Angela Caicedo, Jean-Sébastien Monzani, Dan...
SCA
2007
13 years 10 months ago
Deformation styles for spline-based skeletal animation
We present a novel skinned skeletal animation system based on spline-aligned deformations for providing high quality and fully designable deformations in real-time. Our ambition i...
Sven Forstmann, Jun Ohya, Artus Krohn-Grimberghe, ...